This blog documents our ‘Dinner with Frankenstein AI’ in response to the Columbia University School of the Arts’ Digital Storytelling Lab Global Challenge Design Brief. We experimented with the DSL’s design process to explore themes relevant to our own practice research in immersive experiences/AI and narrative.
In May 2017, I wrote a featured article for Games Industry Biz contemplating if the time had come for a speculative script industry for games, and discussing the role of writing and narrative design in the video games industry.
Game makers Fullbright use spatial storytelling in video games in a similar way to how Punchdrunk use in it immersive theatre. This blog explores the approaches in relation to the different forms of theatre and video game.
This video shows how the makers of the Tomb Raider reboot have privileged Lara Croft's characterisation in the creation and delivery of the 2013 and 2015 games. I think their focus on narrative devices pays off in player engagement.